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2008 ICT Workshop on Intelligent Lifelong Learning
Companions
Abstracts
9:30 -
10:15, Thursday, October 2, 2008
Long-term human-computer relationships
Tim Bickmore, Northeastern University [pdf]
Several studies have confirmed what most of us intuitively
know: that quality of personal relationships in the learning
environment has a significant impact on student motivation, academic
effort, and, ultimately, learning. Thus, to be effective, pedagogical
agents need to be designed with the social and relational skills to
build and
maintain social bonds with students, especially if the collaboration
will occur over long periods of time. In this talk I'll give an
overview of recent work in building embodied conversational agents that
are designed with these skills for education and counseling
applications, mostly in the healthcare domain, along with future plans
and
implications for building lifelong learning companions.
10:30 -
11:15, Thursday, October 2, 2008
Lifelong Learning Companions: Intelligent Computational Agents for Intelligent Human Lifelong Learners
Gerhard Fischer, University of Colorado
[pdf]
The rationale and desirability to have lifelong learning
companions is grounded in the limitations of the unaided individual
human mind. Inspired by and based on an analysis of human
lifelong learning companions, this presentation will identify
capabilities of computational agents serving as lifelong learning
companions including teaching, critiquing, reminding, prompting,
finding relevant information, contextualizing information, and doing
parts of activities. The presentation will provide a rationale why
and how both humans and computational agents need to learn.
Requirements will be derived and articulated contributing to a
framework for building computational lifelong learning companions. The framework will be illustrated by a variety of prototype systems
that we have developed and assessed in our research. Their feasibility
and usefulness as building blocks for building lifelong learning
companions will be discussed.
11:15 -
12:00, Thursday, October 2, 2008
Lifelong learner modelling: scrutability, control, reflection, augmented cognition
Judy Kay, University of Sydney [pdf]
This talk presents a vision for a lifelong learner model, as a first
class software citizen, with independent value, as well as its core
role for the personalised teaching characterised in the Primer of
Stephenson's Diamond Age. The lifelong learner model will be created
from the huge amount of information that is available about each of us,
from our digital foot prints. Currently, much of this information is
trapped in diverse silos of databases on various machines as well as
within many applications. All of these sources of information about the
learner should be seen as their property and the evidence that can
inform their learner model. As an independent entity, that lifelong
learner model has the potential to provide learners with more control
and responsibility for their own learning, supporting reflection and
building metacognition skills, especially as a basis for planning and
monitoring learning.
This talk will discuss the key technical challenges my group has been
tackling in building such lifelong learner models. These are at three
main levels: representation, systems and human-computer interaction. At
the foundation is a representation for the learner model, whose core
design goals include: flexibility of interpretation, depending on the
context; power to model both the on-going acquisition of knowledge, and
forgetting; effective modelling of other learner attributes relevant to
learning; modelling that links to all the digital artifacts the learner
has encountered; ability to link with learner choices, for example to
delegate remembering as a form of augmented cognition; all, designed
with care to ensure that the learner can scrutinise and control the
model. One dimension of the learner modelling representation must deal
with ontological issues and the tensions between standards, flexibility
and pragmatics so that the lifelong learner model can integrate
gracefully with the range of learning contexts, such as classroom
learning group learning activities, private study and just-in-time
learning. At a very different level, we have been tackling the systems
issues of scalability and robustness for large and growing models as
well as distribution of partial learner models across devices and
within a pervasive computing environment, with issues of reliability,
reasonable behaviour under disconnected operation and attention to
issues of privacy, security and user control over these. Another key is
our exploration of user interfaces that are essential to support
scrutiny, control as well management of privacy and its flip-side,
sharing. These are central to supporting communication and
co-ordination with co-learners, mentors, tutors, advisors, be they
humans, machines or combinations of these.
12:45 - 2:00, Thursday, October 2, 2008
Socially Aware Pedagogical Agents: Steps to Building a Life-Long Learning Companion
Gord McCalla & Jim Greer, University of Saskatchewan [pdf]
Creating
an adaptive system with the capabilities of the Primer that supported
Nell in Stephenson's Diamond Age novel is an AI-complete problem.
The full realization of the Primer is thus something that can only
happen after AI is solved -- not an immediate likelihood.
However, it is our contention that a "socially aware" agent that takes
into account the many people involved in teaching and learning can be
useful today. Moreover, it should also be possible to
incrementally improve the usefulness of such an agent such that, over a
long time, it could even asymptotically approach the effectiveness of
the Primer. The key is that the agent doesn't have to do
everything itself, but can take advantage of the social environment in
which it is embedded to support it while at the same time supporting
the people in that social environment.
Our initial research into socially aware agents began over a decade ago
in the iHelp system, where simple personal agents could find "ready,
willing, and able" helpers (other learners or teachers) to help
learners to resolve impasses. Minimally informed user models
sufficed to allow at least rudimentary matching of skills to needs, and
even if this matching wasn't perfect, at least a learner got some sort
of feedback when he or she needed help. Moreover, during the help
session both helper and helpee could enhance their understanding of the
domain, as well as improve their teaching and learning skills.
This simple idea has led us and our students and colleagues in the
ARIES lab into a wide range of further research: supporting the help
session itself (i.e. supporting human-human interaction); "active"
learner modeling that accesses heterogeneous knowledge sources about
learners as needed to achieve particular pedagogical goals; alternative
agent negotiation paradigms that allow one agent to bargain with
another agent over a wide range of issues; educational data mining to
track fine-grained learner behavior and make sense of learner
affective, social, and domain competencies ("the ecological approach");
e-portfolios to inform learner models; Bayes-networks to capture
interdependencies in the learner models; preservation of privacy in
systems with lots of information being kept about learners and
teachers; ways of motivating learners to participate in the social
community; methodologies to support recommendation of learning material
to learners; open modeling to support reflection; and more. While
by no means an integrated set of projects, this research pushes forward
our understanding of how to support learners as they learn, both from
content sources but also from other humans.
A theme in our research has been that human facilitators, be they
teachers, domain-aware mentors, peer learners, community of
practitioners, or general motivators will be part of the learning
environment surrounding Nell. The Primer need not stand alone,
but rather could be envisaged as a bridge that connects and supports
the transitions from one human learning facilitator to the next.
In this view, the Primer would need to be enabled to support the
learning facilitators as they move in and out of Nell's learning
environment. So rather than being mentor, teacher, and friend,
the Primer takes on the role of coordinator, information repository,
keeper of profiles and models, learning support resource, and perhaps,
part-time teacher. This is not a mere convenience to diminish the
need for sophisticated AI in the Primer, but reflects the more
plausible future where the learner is enveloped in an environment rich
with knowledgeable colleagues. More important, and needing more
AI, the Primer likely ought to take on the role of guardian or quality
assurance agent, to ensure Nell is being well served by the humans in
her life.
In our workshop talk we will try to flesh out the issues we believe to
be vital in building socially aware agents and discuss the short term
and longer term possibilities for making them effective life-long
learning companions. We will draw insights from our various
research projects as well as the research of others in various areas of
e-learning, artificial intelligence, and user modeling. We will
conclude with speculation as to how close we might be to achieving
goals similar to those achieved by the Primer for learners like Nell,
even if these goals are achieved by using technology mainly to support
people helping other people to learn, rather than replacing these
people with an AI system.
2:15 - 3:00, Thursday, October 2, 2008
Teaching, Learning, Doing and Conversing: How They Fit Together
Charles Rich, Worcester Polytechnic Institute [pdf]
A lifelong learning companion will require many different but
highly interrelated capabilities. It will need to interact with
both people and the (real and virtual) world, and be able to use these
interactions to both teach and learn. One of the challenges in
building such a system is therefore to develop an architecture in which
different approaches and technologies in each of these areas can easily
be substituted and experimented with. I believe that this kind of
modularity comes from firm theoretical foundations in collaboration,
discourse and knowledge representation, and will use the example of our
experiences building intelligent systems usingCollagen to discuss these issues in more depth.
3:00 - 3:30, Thursday, October 2, 2008
Lifelong Learning Companions: Pedagogical Requirements
Millie Abell, U.S. Army Headquarters Training and Doctrine Command (TRADOC) [pdf]
The
military must produce leaders capable of operating within today’s
rapidly changing environment, often with less time for schoolhouse
instruction. For this reason, the Army is investigating
strategies for efficiently educating Soldiers and leaders. This
presentation discusses Merrill’s “First Principles of
Instruction” as a framework for designing and delivering
instruction. This framework is founded on founded on Cognitive Load
Theory, which Clark, Nguyen, and Sweller (2006) consider relevant to
all content, all instructional media, and all learners. The goal of
Cognitive Load Theory is to acquire knowledge and skills more
efficiently by not overloading the learner’s working memory. To
the extent that the learning companion delivers or facilitates
instruction, the virtual learning companion’s architects should
take the First Principles of Instruction into account. Secondly,
this presentation identifies and discusses mental strategies for
helping learners think more deeply. To the extent that the learning
companion can help instruct and provide guidance in these strategies,
students will become more powerful problem solvers within the
schoolhouse and within their work environments.
9:00 - 9:45, Friday, October 3, 2008
Long-Term Game-Based Learning for Communicative Proficiency
W. Lewis Johnson, Alelo, Inc.
[pdf]
Alelo is developing a variety of game-based learning products to
develop language and cultural skills. These have been used by tens of
thousands military personnel deploying overseas, and are increasingly
being used by adult learners in other countries and by students at the
college and high school level. In the process we make observations and
collect data on how learners interact with our systems, and explore
ways to optimize learning over periods of minutes, days, weeks, months,
and even years.
This talk will touch on a few topics in our current research that are relevant to this workshop:
- How should scaffolding be optimally integrated into
game-based learning? The pattern of scaffolding appropriate for
game-based learning environments is different from that used in typical
problem-based intelligent tutoring systems. Our approach is inspired by
the Argyris-Schon two-loop model of learning, in which learning
experiences alternate between action and reflection.
- How should scaffolding change to help learners achieve
qualitative gains in expertise? Our newest versions of Tactical Iraqi
and Tactical French offer both short-term programs of instruction for
predeployment training as well as longer term programs aimed at
achieving an intermediate level of language proficiency. Not only does
scaffolding change over the course of long-term programs of
instruction, but the learning performance criteria and scaffolding at
the early stages of the courses must adapt to lay the foundation for
the qualitative improvements in skill that learners hope to achieve at
later stages.
- How should learning environments help learners to maintain
skill over time, and recover from skill decay? We are now looking at
how to support learners who wish to recover their language skills after
periods of disuse. Skill decay and recovery are critical issues for
lifelong learning systems in general, and language learning systems in
particular. We are developing a model for predicting skill decay,
methods for diagnosing the nature and scope of skill decay, and skill
recovery training programs adapted to each learner’s pattern of
skill decay.
9:45 -
10:30, Friday, October 3, 2008
Creating Rapport with Virtual Agents
Jon Gratch, USC ICT [pdf]
Effective face-to-face conversations are highly interactive.
Participants respond to each other, engaging in nonconscious behavioral
mimicry and backchanneling feedback. Such behaviors produce a
subjective sense of
rapport and are correlated with effective communication, greater liking
and trust, and greater influence between participants. Recent research
has established the potential for virtual characters to establish
rapport with humans through simple contingent nonverbal behaviors and
there is growing empirical evidence that this can make agents more
engaging and persuasive, promote fluent speech and reduce user
frustration. I will present findings from a series of studies we
have performed with the Rapport Agent on the social impact of virtual
human nonverbal behavior on human users.
10:45 -
11:30, Friday, October 3, 2008
Low-fidelity simulations for assessment
Joseph Psotka, U.S. Army Research Institute for the Behavioral and Social Sciences [pdf]
Assessment is a crucial component of effective training,
but it is often missing in simulator-based training. Given the free
play and open-endedness of simulator paradigms, effective assessment
instruments are difficult to design, and often the experience itself is
simply assumed to be worthwhile, especially when corroborated by
self-report surveys. Yet, the lessons of Intelligent Tutoring Systems
(Psotka, Massey, & Mutter, 1987; Legree, Gillis, & Orey, 1993;
Orey, Park, Chanlin, Hih,
Gillis, Legree, & Sanders, 1991) provide compelling
evidence that accurate student modeling and interactive assessment are
central to creating effective training. Our recent research suggests
that low-fidelity simulations based on written scenarios contained in
situational judgment tests (SJTs) can be used to assess
performance in complex, ambiguous occupations (such as security
occupations) that have poorly described, ill -defined domains of
knowledge, attitudes, and skills (Spiro, Feltovich, Jacobson, &
Coulson, 1995).
11:30 -
12:00, Friday, October 3, 2008
Is the Primer feasible? A discussion of Neal Stephenson's The Diamond Age
H. Chad Lane, USC ICT [pdf]
Do you think we can build a Primer? The interactions of Nell with her
Primer are intriguing: from the age of 4 through adulthood, Nell
receives just the right instruction, at just the right times, and in
just the right ways. The Primer demonstrates an understanding of her
needs, desires, and life. It builds her confidence and gains her trust.
It dynamically generates images and maintains a lifelong, interactive
narrative that consumes Nell. It also responds to her spontaneous
questions (especially in her younger years) and demonstrates
neverending patience to handle follow-up questions (an enviable trait
many of us parents lack!). In this discussion, I'll highlight what I
see as some of the most prominent characteristics of the Primer and
invite the workshop to share their own opinions.
12:45 -
1:30, Friday, October 3, 2008
Bootstrapped Learning Creating an Electronic Student that learns from Natural Instruction: a report from the project
Candy Sidner, BAE Systems Advanced Information Technologies [pdf, pdf2]
The Bootstrapped Learning Project, a DARPA project headed by Dan
Oblinger as Program Manager, is now nearing the end of the first major
phase its efforts. I will talk about the overall claims of BL and
focus on the efforts of the Curriculum Team for the project, for which
team I am principal investigator.
1:30 - 2:15, Friday, October 3, 2008
Implications of the interaction plateau for lifelong learning companions
Kurt VanLehn, Arizona State University [pdf]
One-on-one, face-to-face, expert human tutoring is both highly
effective and highly interactive. It is often thought that the
effectiveness is due to the interactivity. Perhaps this is why
Neil Stephenson had his Young Ladies Illustrated Primer communicate
with the learner via natural language dialogues. Science fiction
is not the only field that accepts the hypothesis that increasing
interactivity increases learning. The hypothesis has strongly
influenced educational technology, learning theory and important
decisions by schools and parents. However, only a few studies
have tested it experimentally. A review of those studies found
that although highly interactive tutoring was more effective than
low-interaction instruction, as expected, it was not more effective
than moderately interactive instruction. In particular, a widely
available technology, step-based tutoring systems, was often just as
effective as expert human tutors. That is, the benefits of
tutorial interactivity appear to be non-linear. As interactivity
increases, effectiveness plateaus. This interaction plateau is
good news. It implies that lifelong learning companions, such as
Stephenson’s Primer, can be developed without “solving the
natural language problem.” On the other hand,
research on human tutoring and peer collaboration suggests that domain
knowledge is crucial for effectiveness. This is bad news. It suggests
that we must “solve the knowledge engineering
problem.”
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